01 / FLIGHT PLAN / FLIGHT NOTE
QUERY approximately up beginner guide
Approximately Up Beginner Guide: Your First Flight Plan
OFFICIAL CORE
DIRECT ANSWER
Start with the tutorial, assemble a modular ship, launch in first person, land at a planet station to unlock that checkpoint and garage, then use missions to unlock more parts.
FIRST FLIGHT / EDITORIAL · NOT GAMEPLAY
Build, launch, land, unlock.
A source-backed progression map, not current UI, exact controls, or a reproducible ship layout.
- 01
Build
Assemble structure, propulsion, power or fuel, controls, and instruments.
- 02
Launch
Use the finished craft for first-person flight toward one reachable destination.
- 03
Land
Reach a planet station to unlock its permanent checkpoint and garage.
- 04
Progress
Complete missions to unlock more parts for the next build.
- Current build checked
- 1.0.100
- World
- 15 planets
- Core progression
- missions unlock parts
FLIGHT NOTE / CHECKED 2026-08-23 / NO PERSONAL PLAYTEST CLAIM
Why this page exists: A new player wants the verified progression loop before building a first ship.
The verified loop
Approximately Up is built around construction, first-person flight, missions, and exploration. The store says station landings permanently unlock that planet as a checkpoint and garage, which makes a safe landing the meaningful end of each first trip.
Treat the first ship as a learning platform, not a final design. The official materials name frames, engines, cables, controllers, sensors, fuel, batteries, and solar panels, but they do not publish one universal starter layout.
- Finish the tutorial before copying community blueprints.
- Build for one reachable destination, then iterate at the unlocked garage.
- Use the Objectives Log; version 1.0.006 added completion percentages.
Where this guide stops
Exact keys, wiring ports, landing speeds, and component orientations need a current-build playtest. Those details remain on their own clearly limited pages instead of being smuggled into this beginner route as fact.